Welcome to Reiassan.
The continent stretches from the northern ice to the warm southern isles, carved by glaciers into long trenchlike valleys and shoved into high ridges of mountains that act like a spine down the eastern coast of the land.
The history stretches from its first settlers, stranded here by a climate change, through an age of magic and mercenaries, to the peace of ages and the subsequent chaos. It continues on through into the nation’s steam era, with the advent of goatless carriages, airships, and the harnessing of what was once called magic, sira, into aether.
The Iron Era, when magic was high and war was a series of dirty skirmishes, is a high-fantasy setting. Warriors ride into battle on war-goats, followed by sira-flinging mages. Armor is simple, magic is wild, and nobody is certain who will win the war, the northern Calenyena or the southern Bitrani.
The Peace Era, when religion binds up magic and war is ending in a series of complicated battles, is a low-magic fantasy setting. The peace has been signed, and much of what remains is politics. Magic is done quietly and subtly, and warriors head home to their farms. The Calenyena have beaten the Bitrani, and nobody knows what will happen next.
The Steam Era, when science has taken over and magic is a distant myth, is a steampunk setting. The Calenyena are firmly in charge, and engineers and scientists, politicians and scholars, adventure where once warriors rode. The Bitrani might rebel – nobody knows – but in the meantime, the aether will flow and the steam will punk.
The Reiassan’s landing page is here.